Learning objectives
1. Knowledge and ability to understand. Students must achieve a good knowledge of the most recent theories of aesthetic experience and of the underpinning neural mechanisms.
2. Ability to apply knowledge and understanding. Students must be able to use the acquired theoretical knowledge.
3. Autonomy of judgment. Students will have to develop critical and reflective skills on methodological problems and on the relationships between specific theoretical positions and recent empirical results.
4. Communication skills. Students should acquire the ability to critically discuss aesthetic experience and its neurobiological correlates.
5. Learning skills. Students should be able to learn the most recent theoretical approaches and the main survey techniques related to the course topic.
All students will need to acquire updated knowledge about the cognitive processes
of human aesthetic experience and the methods used for studying it.
The course will provide conceptual and methodological tools for:
- deepen the anatomical and functional characteristics of the functions
cognitive of aesthetic experience through cognitive models, methods
of neurofunctional and electrophysiological investigations and psychometric tools.
In particular, the course will allow students to acquire knowledge
updated and critical:
- basic features of neuroscience applied to images and language;
- the main models of experimental aesthetics.
Students must be able to apply the acquired knowledge to concrete problems of research on the cerebral bases of aesthetic experience. Moreover, they will have to be able to apply the learned methods to the analysis of the various cognitive, neurobiological and behavioral aspects characterizing the aesthetic responses to art.
Prerequisites
Basic knowledge of social psychology and social neuroscience.
Course unit content
The course will address a new model of perception, embodied simulation, applied to the study of the aesthetic experience of art, cinema and literature.
Full programme
Our relationship to images. The evolution of symbolic thought and the parasllel worlds of fiction. Cognitive neuroscience applied to aesthetics: approaches, methods and limits. Action-Perception-Cognition. Aesthetic experience: a mediated form of intersubjectivity. Empathy and aesthetics. Aesthetic experience. Neuroaesthetics in its different forms and approaches. The model of Embodied Simulation and its bearing on aesthetics in relation to visual arts, cinema, literature and the digital world. Aesthetic experience and liberated embodied simulation.
Bibliography
Slides available online at the end of the course.
Gallese e Guerra - Lo Schermo Empatico. Raffaello Cortina Editore, 2015
Teaching methods
Frontal lectures with audio-visual material.
Gallese e Morelli, Cosa significa essere umani? Corpo, cervello e relazione per vivere il presente. Raffaello Cortina Editore, 2024.
Gallese e Guerra - Lo Schermo Empatico. Raffaello Cortina Editore, 2015.
Embodied Simulation Theory: Imagination and Narrative. (https://www.academia.edu/40975127/Embodied_Simulation_Theory_Imagination_and_Narrative).
Wojciehowski H. and Gallese V. (2011) How Stories make us feel. Toward an Embodied narratology. (https://www.academia.edu/28971043/How_Stories_Make_Us_Feel_Toward_an_Embodied_Narratology).
Cometa M. Letteratura e Arti Visive. (https://www.academia.edu/30951197/Letteratura_e_arti_visive).
Gallese V. e Guerra M. (2013) Forme di simulazione e sti(mo)li cinematografici. (https://www.academia.edu/5483692/Forme_di_simulazione_e_sti_mo_li_cinematografici).
Gallese V. e Guerra M. (2013) Film, corpo, cervello: prospettive naturalistiche per la teoria del film. (https://www.academia.edu/4673259/Film_corpo_cervello_prospettive_naturalistiche_per_la_teoria_del_film).
Gallese V. (2013) Corpo non mente. Le neuroscienze cognitive e la genesi di soggettività ed intersoggettività. (https://www.academia.edu/4863264/Gallese_V_2013_Corpo_non_mente_Le_neuroscienze_cognitive_e_la_genesi_di_soggettivit%C3%A0_ed_intersoggettivit%C3%A0_Educazione_Sentimentale_20_8_24_DOI_10_3280_EDS2013_020002).
Gallese V. e Guerra M. (2014) Corpo a corpo. Simulazione incarnata e naturalizzazione dell’esperienza filmica. (https://www.academia.edu/7638239/Corpo_a_corpo_Simulazione_incarnata_e_naturalizzazione_dell_esperienza_filmica).
Gallese V. (2014) Arte, Corpo, Cervello. Per un'Estetica Sperimentale. (https://www.academia.edu/6930465/Gallese_V_2014_Arte_Corpo_Cervello_Per_un_Estetica_Sperimentale_Micromega_2_2014_49_67).
Cuccio V. e Gallese V. (2015) Tra neuroni ed esperienza.Simulazione incarnata, linguaggio e natura umana. (https://www.researchgate.net/publication/280836091_Tra_neuroni_ed_esperienzaSimulazione_incarnata_linguaggio_e_natura_umana).
Gallese V. e Ardizzi M. (2017) Il senso del colore. Tra mondo, corpo e cervello. (https://www.academia.edu/32164941/Il_senso_del_colore_Tra_mondo_corpo_e_cervello_In_Carolyn_Christov_Bakargiev_Marcella_Beccaria_Eds_COLORI_Lemozione_dei_colori_nellarte_Milano_Silvana_Editoriale_ISBN_EAN_9788836636242_pp_23_35).
Gallese V. (2017) Visions of the Body: Embodied Simulation and Aesthetic Experience. (https://www.academia.edu/33330368/Visions_of_the_Body_Embodied_Simulation_and_Aesthetic_Experience).
Assessment methods and criteria
Written examination, consisting of three open questions. The final score will be computed by attributing a maximum score of 10 to each of the 3 questions, for a maximum final score of 30/30.
The evaluation of open questions is based on the following criteria:
1) Content skills or how detailed the candidate addresses the topic;
2) Exposing skills, i.e., how precise is the language used by the candidate to expose the concepts;
3) Argumentative skills, that is, how consistent and logical is the concatenation of the concepts presented.
Other information
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2030 agenda goals for sustainable development
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